#include "content.h" #include Content::Content() { massinv=0; pt1=0; pt2=0; next=NULL; } Content::Content(float a,float b, float c, Content* ptr) { massinv=a; pt1=b; pt2=c; next=ptr; } float Content::getmassinv() { return massinv; } float Content::getpt1() { return pt1; } float Content::getpt2() { return pt2; } Content* Content::getNext() { return next; }